Short: Source for AGA Workbench MineSweeper V1.06 Author: jm.gigandet@libertysurf.fr (Jean-Marc GIGANDET) Uploader: jm gigandet libertysurf fr Type: dev/basic Version: 1.06ß Architecture: m68k-amigaos ************************************* This is the sources for the game. * Since I'm writing two big programs, * I have no time to improve this soft * so feel free to change it. * As I'm french, I had to rewrite all * the rem in English. If something is * not clear, you can contact me by * e-mail. * The source code should also be very * useful to Blitz basic coders. * I did not include the graphics, * sounds, and other files, already * shipped with the object archive. If * you need them, just download the * archive A_Sweeper_1.05.lha that you * can found on aminet in game/think. * ************************************* A_Sweeper is a splendid mine sweeper game written in Blitz Basic. You can choose, and even create the graphics elements to display. French and English version. New in 1.06ß : The window is not moving anymore to top left of screen after changing settings New in 1.05ß : Very big change in the way the graphics elements are build. No more IFF brushes (Blitz can't handle color remapping correctly). Icons in standard or NewIcons format are used instead. So now color remapping works fine, thanks to David McMinn. Lot of improvments (hi-scores added, bug fixes, ...). Requirements : An AGA machine, and 8 or more colors on your Workbench.