Short: In progress version of a Beast-like game Author: CdBS Software Uploader: morb nef surle net (Antoine Chavasse) Type: dev/src Version: 0.5 (12.07.98) Replaces: dev/src/CdBS_KQSrc* Requires: AGA, OS3.0+ Architecture: m68k-amigaos Kaliosis Quantrum pre pre (pre) beta release 0.5 1. BLABLA We, at CdBS Software, decided to spread all of our projects, including sources, as is. They are entirely WYW-Ware (Whatever You Want-Ware). So you can use them in any way, including helping us to complete them. But we would like to be informed of everything you could possibly do using some part(s) or the whole of these sources. This archive contains the whole current version of Kaliosis Quantrum. We will update it as often as possible. Please e-mail your bugs reports, ideas, etc. at morb@nef.surle.net or toxn@toxiczone.surle.net. Kaliosis Quantrum doesn't intend to simply copy Shadow of the Beast, neither is it a fourth episod of it. The story takes place in the universe of Living Star, created by Sylve, not described here. We intend to prove with this game that we can push the Miga beyond its limits whithout the use of a revolutionnary 3D engine based on the latest c2ps found on aminet. (If you want to do that, please go and check our c2p used in WCPatch, which can be found in game/patch). 2. NEW THIS RELEASE (0.5) o Implementation of an integrated editor object class and of a console class (you can see the editor by clicking GUI Test) o That's all but the editor was a pain to write, and over all to debug... There's still small problems with it, but it is ok for now (it will let me start the writing of the rpl interpeter) This is still preliminary work needed to implement the RPL programming language that will be used to program the monsters, puzzles etc. 5. NO, 3. PLANS Here are some features we think to implement for the developpement tool and the COUIN engine : o Precompiled RPL programming language with complete OO support o RPL shell (much like HP48 calculators environement) o The ability to use assembly written object classes as well as RPL classes transparently o The ability to program and customize the developpement tools with the RPL 4. WHEN IT WILL BE COMPLETE, IT WILL BE NICE What Kaliosis Quantrum will feature when completed : o 3 overlapping layers of parallax scrolling (which are already here) o Texture mapped floor o Many colors on screen (I'll count them one day) o Nice anims between the various planets o Three different heros with different features and start locations o Various characters to meet and talk with o Various puzzles to solve o A complex scenario involving reflection as well as action o Etc. 5. ON MY AMIGA, IT WORKS Here is my config : A1200/Blizzard PPC 603e/166 040/25 16 meg fast ram The current version doesn't works on 060... It seems to be the result of an internal change. I'll put an updated version on aminet as soon as it is corrected. 6. WHO DIDN'T WHAT Project manager : Toxico Nimbus Scenario & Design : Sylve, Tox'N, Troll & MORB COUIN engine Code & Design : MORB Graphics : Sylve & Tox'N Musics : TiDeAF & Rafo For the greetings, please check the About requester in KaliosisQuantrum... 7. THREE PLUS THREE PLUS ONE 8. NO TOPIC 9. AN EMPTY NOTHING 10. AS FOR 7, BUT PLUS 3 11. DIE JESUS DOMINE, DONAE IS REQUIEM