Short: 3d collision detection using bounding spheres (OpenGL) Author: walternn@rupert.informatik.uni-stuttgart.de (Norman Walter) Uploader: walternn rupert informatik uni-stuttgart de (Norman Walter) Type: dev/src Version: 1.0 Requires: C Compiler (e.g. gcc), StormMesa Architecture: m68k-amigaos Requirements: ------------- The executable included in this archive requires 68030 cpu and 68881 fpu or better. A 68060 or PowerPC CPU and a fast 3D-accelerator is highly recommended. Expilicit: You NEED to install StormMesa to run the executable. For compiling you need the linker librarys. Download StormMesa from: http://www.haage-partner.com/3dworld/index-e.htm To run the executable, you need the user archive. If you want to compile your own sources, you will need the developer archive. Install the packages according to their manuals. Make sure to link the linker librarys to your executable while compiling. GCC example: gcc demosource.c -o demo -lGL Where "demosource.c" is the source code of your OpenGL program and "demo" is the executable. You can find StormMesa and many demos on the AmigaOS 3.5 CD-Rom. To obtain hardware-acceleration, you will need a GFX-card with 3D-Chip (for example CyberVision 64/3D, CyberVisionPPC, Voodoo, etc.) AND a Warp3D driver for your 3D-hardware. OpenGL programs will run without 3D-hardware anyway, but slower. Usage: ------ Just click the icon and watch. Features: --------- - Hardware acceleration where available - Collision detection using the "bounding spheres" apporach - Nice reflection mapping - Linear filter option for smooth texture - Scaleable window - System friendly as possible - AmigaOS requesters - It`s fast, even on my good old A4000/030 with CV64/3D Known problems: --------------- Makes traces and flickers in fullscreen-mode (maybe a bug in CGX?) Remember: --------- The S3 Virge can only perform hardware acceleration within 15 Bit screenmodes. Testet on Amiga 4000/30 with CyberVision64/3D, AmigaOS 3.5, CyberGraphX 3, Warp3D 3. Literature: Brian W. Kernighan, Dennis M. Ritchie: The C Programming Language Andrew Koenig: C Traps and Pitfalls Robert Sedgewick: Algorithms in C Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis: OpenGL 1.2 Programming Guide Renate Kempf and Chris Frazier: OpenGL Reference Manual Mark Kilgar: The OpenGL Utility Toolkit (GLUT) Programming Interface API Kevin Hawkins, Dave Astle: OpenGL Game Programming World Wide Web: http://www.norman-interactive.com (my Homepage) http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science) http://www.ninemoons.com (GeekGadgets) http://www.haage-partner.com (Haage & Partner Homepage) http://www.sgi.com (Silicon Graphics - Inventor of OpenGL) http://www.OpenGL.org (OpenGL Homepage)